Randomness

I’ve come to love random tables. It took me a while, but these things are a very nifty tool to get creative juices flowing.

One trick is to make the entries evocative enough that one can quickly come up with more details. The other is to ensure that the results are varied enough to not be boring but internally consistent so things fit together.

a random dice-drop map

MOA will come with quite a few such tables and mechanisms:

  • A dice-drop system to quickly create a random node map to explore
  • random tables to fill that map with encounters and descriptions
  • tables about Stuff, so you know what is inside a given parcel or shipment
  • more encounter and event tables to quickstart a session

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